The yellow zone includes 'Hat' blocks that have no links above them. These are used to wait for events
We are initially interested in the first two. We could make a simple program using the third option. Option 4 is more advanced.
Selection is done in Scratch/BYOB through if blocks.
The condition is an expression that can be either true or false. For example:
timer > 60 (more than 60 seconds has elapsed since the timer was reset)
We build the conditions through either the sensing section or by using an expression from the Operators section using '<', '=', '>', 'and', 'or' and 'not'.
For example: if <yspeed > 5> <make y = y - 0.5>
For example: if <touching sprite 2> and <mouse down?> <do something>
For example: if <not <touching sprite 2>> <do something>
We use these when we want to do something more than once. Blocks include:
Use wait blocks to pause actions in a program.
Wait n seconds: self-explanatory!
Wait until: some condition e.g. timer > 10
Stop script and Stop All are fairly self-explanatory.
One use for the Broadcast mechanism is to switch levels in a game. Say that you have created a series of backgrounds and sprites so that a game can be played at more than one level: how do you get Scratch to move from one level to the next? One way is:
The code for the When I receive block can then be a change of background.
A condition is created by using one of the Boolean tests in Operators - less than, equal to or greater than (<, =, >).
This typically goes inside an if block or in another block that uses a condition such as while or forever.